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Interactive · October 2026 · 3 min read

The Long Argument.

An interactive motion piece built in-house: eight viewpoints, two questions, one shared ending. Canvas animation and generated sound, no video files.

Interactive · Press Sound for audio · I–V jumps chaptersOpen full screen 

The idea

Big debates are hard to show fairly. We wanted to see whether a minute and a half of motion could map one without picking a side: give every viewpoint the same screen time, let each one make its case in its own words, and show what they have in common.

We picked one of the loudest arguments in tech right now, how fast technology and AI should move and whether anyone should steer it, and built the piece around it.

Eight viewpoints, two questions

Every group is placed on two axes. Left to right is how fast to go. Top to bottom is whether anyone should steer what gets built. Each one gets a colour, a line in its own voice, and the thing it is protecting.

  • e/acc+0.90 / just build

    Energy

    “Stagnation has a body count too.”

  • d/acc+0.55 / steer

    Resilience

    “Accelerate. But build the shields first.”

  • AI safety−0.22 / steer

    Alignment

    “First, make it do what we actually intend.”

  • Open-source+0.28 / just build

    Freedom

    “If it can change the world, it shouldn't have a landlord.”

  • Abundance+0.50 / just build

    Building

    “The harm came from building too little.”

  • Regulators−0.58 / steer

    Accountability

    “Somebody has to be answerable. Name them.”

  • Pause camp−0.88 / steer

    Time

    “One black ball from the urn is enough.”

  • Skeptics−0.45 / just build

    Truth

    “Show me the thing working, not the slide.”

First number: speed, −1 slow to +1 fast. Second: which way they lean on steering.

Different maps. Same shore.

Chapter V

How it's built

No video files and no animation library. Everything you see and hear is made by code, live in your browser.

  • Every frame is drawn with HTML canvas: particles, arcs, the map and the final spiral.
  • The soundtrack is generated with the Web Audio API, with chords, risers and impacts timed to the story.
  • Five chapters you can pause, scrub and jump between, plus a map you can tap to place yourself.
  • The same code renders the vertical and widescreen video cuts for social media.

Designed and built by Vertalytics in Nanaimo, BC.

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Want something like this for your brand?

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info@vertalytics.com+1 (250) 619-6103